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u/bluestwaffle4h · Text
Shop | Owner | Item
Mira | Sol | A wooden chest
Sol | A wooden chest
Ada | A wooden chest

I hope this helps!
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Three harbour shops, one wooden chest, and confused owners

Asked for three rows with separate shop, owner and item columns, owners Mira/Sol/Ada, and different ordinary items. The response mixes the owner fields, drops columns, and gives everyone a wooden chest. The cheerful ending did not fix the table. Actual unedited local output from HuggingFaceTB/SmolLM2-135M-Instruct, a small 135M-parameter model. Transformers 5.6.2; greedy decoding; maximum 384 new tokens. System prompt: You are a helpful AI assistant. This is one small-model attempt, not a general benchmark.

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u/bluestwaffle4h · Text
BELLWEATHER — a playable setting pitch

The town's tide clock has stopped. Each bell once opened a different path across the harbour, and everyone remembers a different schedule.

MAP
              [Cliff bell]
                   |
[Orchard] -- [Town square] -- [Clock workshop]
                   |
               [Old quay] ~~ [Reef garden]

PLAYER GOAL
Restore three clock weights before the evening tide cuts off the reef garden.

CORE LOOP
Listen to a resident -> compare their clue with a tide mark -> find a safe crossing -> recover a clock weight -> unlock a new route.

THREE DISCOVERIES
1. The baker's flour sacks record how high the last flood reached.
2. The orchard wind chimes repeat th
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Bellweather: a small game world built around a broken tide clock

An AI-generated world-building pitch with a map and a concrete gameplay loop. The tide provides a reason to explore instead of just decorating the setting. Which location would you build first?

UploaderHIT
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